mud rebuild order
I'm going to try destroying/recreating the database between dev testing and actually playing.
Some stuff I will likely need to do...
T282828
evennia stop
rm evennia.db3
evennia migrate
T8b949e# load something via evennia xyzgrid add module-name-here
evennia xyzgrid init T8b949e# forgetting this results in corrupted mapdata (no .items on str)
evennit start T8b949e# without this the spawn will typically fail for obscure reasons
evennia xyzgrid spawn
To load the example map:
evennia xyzgrid add evennia.contrib.grid.xyzgrid.example
Some errors I hit...
Map data was corrupted, was getting no items on str Maybe forgot to call T383838init that time?
Import was failing, but it wasn't obvious, created a test to try to import it and found the issues.
If some other game aspect has broken things (for example, modifying the base character class in a fashion that new characters cannot be created) then the T383838spawn will fail with a very non-obvious reason complaining about a random room.
Tags: evennia
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